Commander
No commander provided5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Other acceleration4
Extra turns redundancy (8 effects)+10ⓘ
Low Land Count (17/33)+-40ⓘ
Tutors6
Draw engines2
Cantrips & burst draw9
Recursion3
Counterspells8
Spot removal3
Board wipes3
Stax & hate2
Protection3
Low Land Count (17/33)+-40ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands4
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
8 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces5
Win conditions3
Combat threats1
Token generators6
Extra turns5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Threats96Interaction83Consistency68
✓
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✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.