Saruman, the White Hand

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Graveyard hate1
Mana Acceleration (33 sources)+15
Dual & shock lands1
Premium utility lands1
Basic lands3
Combat Damage Synergy: token swarm strategy, aristocrats engine+23
1 Combo(s) Detected (Consistency: 55%)+19
Win conditions1
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Speed91Threats89Consistency77

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Artifacts Matter7 cards

7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos1 total