Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks26
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw5
Wheels1
Spot removal1
Graveyard hate1
Mana Acceleration (33 sources)+15ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, aristocrats engine+23ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Sacrifice outlets1
Drain effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed91Threats89Consistency77
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.