Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(391 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators4
Tutors2
Draw engines1
Cantrips & burst draw14
Recursion3
Value engines6
Counterspells11
Spot removal9
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection5
Fetchlands1
+8
Dual & shock lands6
+6
+5
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+4
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Synergy pieces2
Combat threats1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction94Mana base84Consistency71
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Bounce5 cards
5 bounce effects. Return permanents to hand for tempo advantage.
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Graveyard (Commander)4 cards
This deck uses the graveyard as a primary resource.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.