5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(325 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana9
Mana rocks4
Other acceleration1
Treasure generators3
Tutors1
Draw engines2
Cantrips & burst draw17
Recursion1
Value engines2
Counterspells4
Spot removal6
Protection1
Other1
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands2
4 Combo(s) Detected (Consistency: 45%)+29ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Combo pieces5
Synergy pieces1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed87Threats82Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cantrips16 cards
16 cantrips. Cheap spells that replace themselves for velocity.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger (Commander)2 cards
Commander rewards casting instants and sorceries.