Fed after Midnight 150$ (Krark & Sakashima budget storm cEDH)

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(325 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+20
Mana Acceleration (14 sources)+4
Two-Color Powerhouse Lands (1)+2
Dual & shock lands2
Premium utility lands2
Basic lands2
4 Combo(s) Detected (Consistency: 45%)+29
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5
Synergy pieces1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Speed87Threats82Mana base75

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Cantrips16 cards

16 cantrips. Cheap spells that replace themselves for velocity.

Storm11 cards

11 storm synergies. Chain spells for exponential value.

Spellslinger (Commander)2 cards

Commander rewards casting instants and sorceries.

Combos4 total