Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(385 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana dorks10
Land ramp3
Other acceleration1
Treasure generators2
Tutors3
Draw engines3
Cantrips & burst draw7
Recursion1
Value engines1
Spot removal8
Graveyard hate2
Board wipes2
Protection3
Other2
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands8
3 Combo(s) Detected (Consistency: 81%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions3
Token generators13
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Mana base74Consistency69
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.