Storm, Murasaki

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Control Strategy Bonus (11.4 interaction cards)+17
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, 3 evasion enablers, 4 damage multipliers+25
2 Combo(s) Detected (Consistency: 66%)+24
2 extra turn effects+10
Tempo Control (lockout lethality)+5.4
Win conditions2
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Consistency90Threats84Speed75

1.9 above Bracket 2 ceiling (4.5)

0.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none

Themes10 total

Cantrips15 cards

15 cantrips. Cheap spells that replace themselves for velocity.

Spellslinger13 cards

13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Combos2 total