Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw21
Wheels2
Recursion1
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells7
Spot removal4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands7
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, 3 evasion enablers, 4 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+5.4ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats1
Extra turns3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency90Threats84Speed75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Cantrips15 cards
15 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.