Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana1
Mana rocks9
Land ramp2
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw2
Wheels1
Recursion1
Value engines5
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands7
Premium utility lands1
Utility lands6
Taplands7
6 Combo(s) Detected (Consistency: 45%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Combo pieces8
Synergy pieces4
Combat threats1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Mana base81Interaction69
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Energy41 cards
41 energy cards. Accumulate and spend energy for powerful effects.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.