Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(422 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Tutors2
Draw engines7
Cantrips & burst draw6
Wheels1
Value engines7
Counterspells3
Spot removal1
Board wipes3
Stax & hate4
Protection1
Other1
Two-Color Mana Base (no fixing needed)+18ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands1
15 Combo(s) Detected (Consistency: 66%)+78ⓘ
Combo pieces14
Synergy pieces3
Combat threats1
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats89Consistency85Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Mill29 cards
29 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Discard7 cards
7 discard synergies. Empty opponents' hands while gaining value.
Combos15 total
- Maddening Cacophony+Fraying Sanity
- Duskmantle Guildmage+Mindcrank
- Traumatize+Fraying Sanity
- Cut Your Losses+Fraying Sanity
- Duskmantle Guildmage+Maddening Cacophony
- Terisian Mindbreaker+Fraying Sanity
- Riverchurn Monument+Maddening Cacophony
- The Mindskinner+Syr Konrad, the Grim
- Riverchurn Monument+Cut Your Losses
- Riverchurn Monument+Traumatize