Commander
No commander provided6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(451 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators2
Draw engines4
Cantrips & burst draw8
Wheels1
Recursion3
Value engines2
Counterspells5
Spot removal7
Board wipes3
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands5
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats3
Drain effects4
Token generators4
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Interaction88Mana base88Threats85
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.