3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(190 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Land ramp1
Other acceleration1
Draw engines1
Cantrips & burst draw3
Value engines1
Counterspells1
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+31ⓘ
Dual & shock lands1
Combat Damage Synergy: token package+3ⓘ
Synergy pieces3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Interaction72Threats28
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Spirit Tribal8 cards
8 spirit creatures detected. Tribal synergies can create powerful board states.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.