Commander
3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(196 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp1
Cantrips & burst draw1
Value engines3
Spot removal6
Board wipes2
Protection1
Fetchlands5
Dual & shock lands4
Premium utility lands6
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 6 token doublers, aristocrats engine+25ⓘ
Synergy pieces2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base89Threats38Interaction32
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.