Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(520 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks12
Land ramp6
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw3
Value engines2
Spot removal9
Graveyard hate2
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (3)+10ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands4
6 Combo(s) Detected (Consistency: 66%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 7 tribal lords, 1 haste enabler, 4 evasion enablers+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Combo pieces7
Synergy pieces12
Win conditions2
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats98Speed90Mana base86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.