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HomeExplore decksCommanders
WR

Practically a Mech - Practically a Mech

viaArchidektArchidekt·Updated 1h ago·23 views·

Power level

4.5±0.9
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Low confidence300 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators2
Minor treasure4
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion2
Counterspells1
Artifact/enchantment removal1
Spot removal10
Board wipes2
Protection4
Other4
Fetchlands3
Premium utility lands1
Utility lands10
Taplands5
Basic lands2
Other6
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces12
Combat threats2
Group slug1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2

1.5 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Voltron20 cards

20 equipment/auras. Stack these on the commander for one-shot commander damage kills.

,,,,
Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power4.4→4.5+0.1
BracketB2→B2

Vectors

Velocity
80→80
—
Consistency
45→48
+3
Interaction
66→66
—
Efficiency
76→76
—
Lethality
78→78
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
78→80
+2
Consistency
45→45
—
Interaction
66→66
—
Efficiency
78→76
-2
Lethality
78→78
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
45→45
—
Interaction
66→66
—
Efficiency
76→78
+2
Lethality
78→78
—

Card Changes

Added (2)

Grade

Power4.3→4.4+0.1
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
45→45
—
Interaction
66→66
—
Efficiency
70→76
+6
Lethality
78→78
—

Card Changes

Added (5)

Grade

Power4.3→4.3—
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
45→45
—
Interaction
66→66
—
Efficiency
69→70
+1
Lethality
78→78
—

Card Changes

Added (1)

Grade

Power4.3→4.3—
BracketB2→B2

Vectors

Velocity
79→78
-1
Consistency
43→45
+2
Interaction
66→66
—
Efficiency
69→69
—
Lethality
78→78
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.4→4.3-0.1
BracketB2→B2

Vectors

Velocity
78→79
+1
Consistency
41→43
+2
Interaction
66→66
—
Efficiency
69→69
—
Lethality
80→78
-2

Card Changes

Added (2)

Removed (2)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
44→41
-3
Interaction
66→66
—
Efficiency
69→69
—
Lethality
80→80
—

Card Changes

Removed (1)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
44→44
—
Interaction
66→66
—
Efficiency
69→69
—
Lethality
79→80
+1

Card Changes

Added (1)

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
44→44
—
Interaction
64→66
+2
Efficiency
69→69
—
Lethality
82→79
-3

Card Changes

Added (5)

Removed (5)