Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(236 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks4
Land ramp1
Other acceleration1
Draw engines2
Cantrips & burst draw3
Value engines1
Counterspells5
Spot removal13
Board wipes2
Protection2
Other1
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands3
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Combat threats2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction88Mana base75Threats56
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spirit Tribal17 cards
17 spirit creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.