Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(162 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks4
Mana dorks1
Tutors1
Draw engines4
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate3
Protection3
Dual & shock lands1
Utility lands6
Taplands9
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators6
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats75Mana base58Interaction41
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.