Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(211 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Land ramp1
Treasure generators1
Low Land Count (33/35)+-5ⓘ
Draw engines4
Cantrips & burst draw6
Recursion4
Value engines10
Other3
Spot removal8
Board wipes2
Stax & hate1
Protection7
Two-Color Mana Base (no fixing needed)+2ⓘ
Low Land Count (33/35)+-5ⓘ
Fetchlands2
+7
+5
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+8
+4
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces15
Combat threats1
Drain effects6
Reanimation5
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats91Mana base75Interaction63
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies36 cards
36 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.