Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(373 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks1
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw1
Value engines6
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection2
5 Combo(s) Detected (Consistency: 58%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces6
Synergy pieces14
Win conditions1
Combat threats3
Sacrifice outlets2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats98Mana base70Interaction61
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal29 cards
29 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.