Commander
No commander provided3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(206 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Other acceleration4
Draw engines4
Cantrips & burst draw4
Recursion6
Value engines5
Spot removal9
Graveyard hate2
Board wipes6
Stax & hate1
Edict effects1
Protection3
Utility lands5
Basic lands1
Swamp+28
Tempo Control (lockout lethality)+6.2ⓘ
Combo pieces1
Win conditions5
Sacrifice outlets2
Drain effects3
Token generators1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction77Threats50Consistency46
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
The Ring10 cards
10 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.