Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(191 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Other1
Commander Synergy (1 groups)+1ⓘ
Draw engines5
Cantrips & burst draw3
Recursion9
Value engines8
Other1
Spot removal9
Board wipes3
Stax & hate2
Protection3
Fetchlands3
+7
+7
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+3
+3
Other1
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces18
Win conditions1
Combat threats7
Sacrifice outlets2
+4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Threats85Mana base84Consistency57
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.