Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(203 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp7
Other acceleration1
Tutors4
Draw engines4
Cantrips & burst draw5
Recursion15
Value engines7
Spot removal2
Artifact/enchantment removal2
Graveyard hate1
Land destruction1
Stax & hate3
Protection2
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands19
Taplands8
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combat Damage Synergy: 1 token doubler, 2 evasion enablers, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces10
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Consistency90Mana base88Threats85
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill27 cards
27 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator23 cards
23 graveyard synergies. Use your graveyard as a second hand.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.