Commander
1.6±0.8
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(59 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Other acceleration3
Treasure generators1
Low Land Count (31/35)+-10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw6
Value engines1
Spot removal2
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Synergy pieces1
Sacrifice outlets1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.6 → Bracket 1
Speed37Interaction27Mana base24
0.6 above Bracket 0 ceiling (1)
1.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.