Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(259 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks9
Land ramp1
Other acceleration3
Treasure generators4
Tutors1
Draw engines15
Recursion2
Value engines4
Spot removal8
Board wipes2
Stax & hate1
Protection5
Mono-Color Mana Base (no fixing needed)+13ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands1
Utility lands5
Basic lands1
Swamp+32
Synergy pieces9
Win conditions2
Combat threats2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Consistency72Mana base70Speed69
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.