Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Land ramp2
Other acceleration2
Treasure generators3
Tutors2
Draw engines3
Cantrips & burst draw10
Recursion1
Value engines6
Other1
Spot removal11
Graveyard hate1
Board wipes4
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
+7
Utility lands9
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+27
Tempo Control (lockout lethality)+14.3ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Combat threats9
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction82Mana base70Speed62
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Unblockable / Evasion13 cards
13 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.