Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(563 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana10
Mana dorks9
Land ramp1
Other acceleration2
Treasure generators1
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+10ⓘ
Tutors9
Draw engines4
Cantrips & burst draw1
Spot removal10
Artifact/enchantment removal3
Graveyard hate2
Stax & hate13
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (22 sources)+12ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands6
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces2
Combat threats1
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction96Speed95Mana base95
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax16 cards
16 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.