Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence822 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
+9
+7
Mana rocks6
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Extra turns redundancy (7 effects)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines9
Wheels5
Value engines5
Counterspells9
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate6
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands12
+9
+9
+9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands5
+5
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Other1
12 Combo Families (12 lines, Consistency: 98%)+79ⓘ
7 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+20ⓘ
Commander Synergy (3 groups)+15ⓘ
Combo pieces15
Synergy pieces2
Drain effects2
Extra turns6
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Consistency96Mana base94
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 17
✓2-card combo 3
✓
Extra turns 7
✕Mass land denial — none
Themes5 total
Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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Group Hug7 cards
7 group hug effects. Help everyone while secretly advancing your plan.
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