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HomeExplore decksCommanders
BR

Girls' Night

viaMoxfieldMoxfield·24 views·37 days ago

Power level

3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence246 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators2
Other acceleration2
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion5
Value engines7
Spot removal16
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces14
Combat threats16
Sacrifice outlets1
Drain effects3
Token generators1
Enablers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Aristocrats (Commander)Core (13 cards)

This deck generates value from sacrificing and recurring creatures.

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Vampire TribalCore (46 cards)

46 vampire creatures detected. Tribal synergies can create powerful board states.

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AggroCore (19 cards)

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power3.7→3.8+0.1
BracketB2→B2

Vectors

Velocity
30→30
—
Consistency
57→57
—
Interaction
38→76
+38
Efficiency
80→80
—
Lethality
90→90
—