Urza, Lord High Artificer

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Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 10.0
High confidence593 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks5
Other acceleration2
Commander Synergy+12
Tutors5
Draw engines7
Cantrips & burst draw7
Scry & Surveil1
Recursion4
Value engines13
Synergy support1
Counterspells4
Spot removal3
Protection1
Mono-Color Mana Base+24
Mono-Color Powerhouse Lands+5
Mana Acceleration+1
Utility lands5
Taplands1
Basic lands1
5 Combo Families+45
Combo Commander+15
Combat Damage Synergy+12
Combo pieces11
Synergy pieces4
Win conditions1
Combat threats3
Token generators3
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
2-card combo 4
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Artifacts (Commander)27 cards

This deck synergizes with artifacts as a primary resource.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos5 total

  • 2-card combos · 4
  • ++
    2 setup prereqs
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    2 setup prereqs
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    3 setup prereqs
  • ++
    1 setup prereq
  • 3-card combo · 1
  • ++