Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(234 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration3
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion3
Value engines2
Counterspells1
Spot removal4
Graveyard hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Premium utility lands4
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Win conditions1
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Consistency77Mana base69Threats45
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Elemental Tribal12 cards
12 elemental creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.