Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(411 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators3
Draw engines7
Cantrips & burst draw21
Value engines5
Other1
Counterspells3
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection6
Fetchlands1
Dual & shock lands8
Premium utility lands2
Utility lands6
Taplands4
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces1
Combat threats4
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency90Mana base83Threats78
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.