Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(206 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Commander Draw Engine (Vogar, Necropolis Tyrant provides card draw)+10ⓘ
Tutors3
Draw engines2
Cantrips & burst draw1
Value engines1
Spot removal7
Board wipes3
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands2
Taplands2
Basic lands1
Swamp+32
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+18ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects3
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats83Mana base70Interaction33
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Zombie Tribal30 cards
30 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.