Commander
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(324 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp2
Treasure generators4
Other1
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal4
Board wipes1
Stax & hate4
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands1
Other1
Combat Damage Synergy: token swarm strategy, 3 extra combats, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Synergy pieces7
Win conditions3
Combat threats14
Drain effects1
Token generators8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats94Mana base74Speed61
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.