Edgar Markov

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Commander
8.1±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence550 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+19.5
Efficient Curve+8
Fast mana1
Mana rocks8
Treasure generators2
Tutors3
Draw engines4
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines1
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes1
Protection2
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands2
Taplands5
Basic lands3
5 Combo Families+40
Combat Damage Synergy+25
Commander Synergy+6
Combo pieces8
Synergy pieces9
Combat threats8
Sacrifice outlets1
Drain effects2
Token generators1
Extra combats1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.1 → Bracket 4

1.1 above Bracket 3 ceiling (7)

0.9 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Vampire Tribal18 cards

18 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain16 cards

16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos5 total

  • 2-card combos · 2
  • +
  • +
  • 3-card combos · 3
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