Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(489 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana11
Other acceleration1
Treasure generators6
Draw engines6
Cantrips & burst draw17
Value engines2
Control Strategy Bonus (21.1 interaction cards)+30ⓘ
Counterspells9
Spot removal5
Artifact/enchantment removal1
Board wipes1
Protection1
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands11
Tempo Control (lockout lethality)+15.1ⓘ
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces1
Synergy pieces2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Interaction90Consistency89Speed88
-0.3 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.