Commander
9.8±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.8
High confidence719 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration1
Treasure generators1
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines3
Scry & Surveil1
Recursion3
Value engines8
Artifact/enchantment removal2
Spot removal6
Stax & hate1
Edict effects2
Protection1
Mana Acceleration (15 sources)+3ⓘ
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands3
+7
+6
+5
18 Combo Families (81 lines, Consistency: 86%)+102ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces33
Synergy pieces1
Drain effects2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.8 → Bracket 5
Threats100Speed83Mana base70
0.8 above Bracket 4 ceiling (9)
2-card combo are present, but the power level already places this deck in Bracket 5.
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 16
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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+1/+1 Counters19 cards
19 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.