Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(250 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp2
Treasure generators3
Draw engines4
Cantrips & burst draw5
Recursion3
Spot removal4
Graveyard hate1
Board wipes3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation2
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base83Threats82Consistency53
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator16 cards
16 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.