Commander
5.9±0.7
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Low confidence(405 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
Mana dorks1
Land ramp15
Other acceleration1
Low Land Count (21/26)+-13ⓘ
Tutors3
Draw engines6
Cantrips & burst draw7
Recursion3
Value engines3
Spot removal13
Graveyard hate2
Board wipes4
Protection2
Other4
Two-Color Powerhouse Lands (4)+17ⓘ
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (21 sources)+11ⓘ
Low Land Count (21/26)+-13ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats89Speed86Interaction83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Superfriends22 cards
22 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.