Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(466 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks7
Other acceleration1
Treasure generators3
Draw engines1
Cantrips & burst draw12
Recursion2
Value engines2
Counterspells5
Protection3
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands3
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Speed90Threats88Consistency84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.