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Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence491 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks5
Other acceleration1
Tutors4
Draw engines8
Cantrips & burst draw1
Recursion1
Control Strategy+10ⓘ
Counterspells2
Artifact/enchantment removal1
Spot removal2
Board wipes2
Stax & hate7
Protection6
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands7
Utility lands7
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 5 damage multipliers+25ⓘ
Synergy pieces1
Win conditions5
Combat threats9
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✓
Game changers 14
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.