Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence355 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks1
Land ramp3
Treasure generators3
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw7
Scry & Surveil2
Recursion7
Value engines2
Artifact/enchantment removal3
Spot removal5
Graveyard hate2
Board wipes2
Edict effects4
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands8
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+19ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces19
Win conditions1
Combat threats2
Drain effects2
Token generators10
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.