Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(450 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana9
Mana rocks5
Other acceleration2
Tutors4
Draw engines4
Cantrips & burst draw2
Value engines4
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands3
Utility lands6
Basic lands1
Mountain+26
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces5
Synergy pieces9
Win conditions3
Combat threats4
Sacrifice outlets1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Threats97Speed81Consistency74
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal24 cards
24 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.