Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana dorks4
Land ramp8
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion3
Value engines2
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands8
Dual & shock lands2
Premium utility lands1
Utility lands11
6 Combo(s) Detected (Consistency: 62%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces1
Win conditions4
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats94Mana base89Speed69
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall17 cards
17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.