Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(233 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Treasure generators1
Tutors3
Draw engines2
Recursion1
Value engines2
Spot removal8
Board wipes3
Stax & hate3
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 69%)+21ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces1
Synergy pieces2
Win conditions4
Combat threats5
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats84Interaction71Mana base70
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Angel Tribal11 cards
11 angel creatures detected. Tribal synergies can create powerful board states.