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HomeExplore decksCommanders
WUBRG

Tia Matte

viaMoxfieldMoxfield·21 views·34 days ago

Power level

7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence500 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp9
Other acceleration11
Treasure generators1
Other acceleration1
Other3
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines5
Counterspells4
Spot removal2
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Fetchlands2
Dual & shock lands12
Premium utility lands7
Utility lands2
Basic lands5
Other1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Win conditions6
Combat threats8
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Tribal (Commander)Core (3 cards)

This deck is built around creature type synergies.

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Stompy / Big ManaCore (20 cards)

20 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon TribalCore (19 cards)

19 dragon creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.