Commander
4.6±0.7
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(315 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana1
Mana rocks7
Other acceleration1
Tutors2
Draw engines8
Cantrips & burst draw6
Recursion3
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Utility lands1
Basic lands1
Plains+29
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions2
Combat threats5
Token generators2
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Interaction81Mana base70Threats69
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Angel Tribal19 cards
19 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.