Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(615 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana rocks3
Mana dorks7
Land ramp6
Other acceleration2
Tutors9
Draw engines3
Recursion1
Value engines2
Counterspells1
Spot removal6
Graveyard hate1
Board wipes1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands9
Dual & shock lands8
Premium utility lands14
7 Combo(s) Detected (Consistency: 86%)+51ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces2
Win conditions5
Sacrifice outlets1
Drain effects3
Token generators4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Mana base98Threats97Consistency83
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.