Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp10
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion19
Counterspells1
Spot removal4
Board wipes1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands9
2 Combo Families (2 lines, Consistency: 77%)+26ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces15
Win conditions2
Combat threats1
Drain effects1
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats92Consistency91Mana base86
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
Mill19 cards
19 mill effects. Empty opponent libraries or fuel your graveyard.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.