Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Treasure generators2
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion1
Spot removal4
Board wipes4
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+29ⓘ
Premium utility lands1
Utility lands3
Taplands3
7 Combo(s) Detected (Consistency: 45%)+39ⓘ
Combat Damage Synergy: 4 haste enablers, aristocrats engine+16ⓘ
Combo pieces9
Synergy pieces5
Win conditions2
Combat threats1
Drain effects1
Token generators10
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Consistency80Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Clones16 cards
16 clone effects. Copy the best threats on the battlefield.