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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence397 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Treasure generators2
Commander Draw Engine+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion1
Value engines6
Spot removal4
Board wipes4
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+29ⓘ
Premium utility lands1
Utility lands3
Taplands3
Basic lands2
7 Combo(s) Detected (Consistency: 45%)+39ⓘ
Combat Damage Synergy: 4 haste enablers, aristocrats engine+16ⓘ
Combo pieces9
Synergy pieces5
Win conditions2
Combat threats1
Drain effects1
Token generators10
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Clones16 cards
16 clone effects. Copy the best threats on the battlefield.
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