Commander
8.1±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.7
High confidence527 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana3
Mana dorks7
Other acceleration1
Tutors10
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines5
Synergy support1
Spot removal9
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate2
Protection7
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+10
+11
9 Combo Families (13 lines, Consistency: 100%)+65ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces11
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets2
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Threats96Consistency92Speed71
1.1 above Bracket 3 ceiling (7)
0.9 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
2-card combo 4
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters14 cards
14 -1/-1 counter cards. Weaken and wither opponent creatures.
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History
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