3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence190 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators2
Commander Synergy+2ⓘ
Tutors3
Draw engines9
Cantrips & burst draw4
Scry & Surveil3
Recursion7
Value engines4
Spot removal11
Board wipes1
Stax & hate2
Protection5
Premium utility lands3
Utility lands7
Taplands2
Basic lands5
Combat Damage Synergy+8ⓘ
Commander Synergy+2ⓘ
Synergy pieces11
Win conditions1
Combat threats10
Token generators1
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter28 cards
28 legendary synergies. Legends in the deck grow stronger together.
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Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
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Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.