Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(360 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks3
Land ramp3
Other acceleration6
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Tutors5
Draw engines4
Cantrips & burst draw6
Recursion4
Value engines2
Other2
Spot removal13
Graveyard hate2
Board wipes1
Stax & hate8
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands1
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+7ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction86Consistency83Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Enchantress22 cards
22 enchantment synergy cards. Deck rewards you for casting enchantments.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.